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Rome total war 2 patches
Rome total war 2 patches








Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.Improved civil war balancing in relation to campaign difficulty.Fixed slow turning rates for transport ships.Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.Improved AI use of walls on Athens large settlement battle map.Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.

rome total war 2 patches

Safe guards added to prevent a very rare crash in coastal assault battles.Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.










Rome total war 2 patches